CUBETTO ADVENTURES

A videogame prototype designed for Primo Toys as a Blockly based coding adventure. Turning learning to code into a fun game.

INTERNAL
GAME
design

The goal behind the project was to develop a "learn-to-code" experience for kids that felt more like an adventure videogame than a learning task.

The game was developed using Blockly, Blender and Unity. FINH worked on the concept and level design, with visual assets developed by Matteo Loglio, and a game engine implemented by Tezzu Tezzu. We had a lot of fun.